Forza · Reviewed by MrTechcat · Published 2026-05-16
Based on a review by MrTechcat (accessed 2026-05-16).
Based on this review alone: buy it if you care about full head tracking works surprisingly well — just accept requires a workaround using third-party utilities (opentrack, autohotkey).
The reviewer concludes that their free workaround method using SteamVR theater mode and OpenTrack is "surprisingly well" performing, "safe with the anti-cheat," and delivers "perfect performance." They strongly advise against using VorpX, stating they "definitely did not have good experience with the VorpX" due to lag and instability.
The video provides a comprehensive guide on setting up Forza Horizon 6 for virtual reality play using a free workaround involving SteamVR theater mode and OpenTrack. It details the configuration process for head tracking, discusses performance, and compares this method to using VorpX. The reviewer also advocates for official VR support from the game's developers.
This free VR workaround for Forza Horizon 6 is surprisingly effective, offering an immersive racing experience despite the game's lack of official support. The setup, utilizing SteamVR theater mode and OpenTrack, provides perfect performance and surprisingly good visuals, especially on high-resolution headsets like the Pimax Super, without being detected by anti-cheat. However, tuning the mouse look sensitivity in OpenTrack is crucial and can be challenging due to the game's lack of in-game adjustments. If you want to experience Forza Horizon 6 with full head tracking and an enhanced sense of speed and immersion without cost, this method is highly recommended. If you expect a native, hassle-free VR implementation, you will need to wait for official developer support.
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reviewer_claimpositivet=0:00–0:25
The reviewer claims that playing racing games in VR is the "only way to play," highlighting improved corner distance judgment and real 3D opponent visibility as transformative aspects compared to flat-screen gaming.
reviewer_claimpositivet=0:42–0:56
The reviewer states they prefer playing Forza VR on their Pimax Super headset because its 4K displays provide a "better 3D effect," despite using a Quest Pro for recording convenience.
reviewer_claimpositivet=1:40–1:56
The reviewer mentions using a True Gear haptics vest to enhance immersion, allowing them to feel the Porsche seat vibrating, muscle cars rumbling, and off-road shaking throughout their body.
hands_on_demopositivet=2:00–2:34
The reviewer describes their VR setup method, utilizing SteamVR theater mode to wrap the screen and OpenTrack to convert SteamVR head tracking to mouse free look. They note that "this setup has been working surprisingly well."
reviewer_claimneutralt=2:36–2:56
The reviewer observes that the Pimax Super headset inherently creates a "fake 3D effect" that makes even a flat picture "pop in 3D," reducing the need for a real 3D render.
expert_opinionneutralt=3:00–3:30
The reviewer expresses concern that using the SuperDepth 3D plugin with ReShade for actual 3D rendering might be considered cheating due to its game injection, suggesting users inquire on Forza forums first.
reviewer_claimneutralt=4:15–4:40
The reviewer refers to their method as a "junk workaround" required because Forza's anti-cheat system prevents direct game modification for VR, necessitating third-party utilities for head tracking and video.
hands_on_demopositivet=6:30–7:00
The reviewer details adjusting OpenTrack to map 180 degrees of physical head movement to only 20 degrees of in-game mouse movement, which achieved a natural and matched camera movement within Forza.
reviewer_claimpositivet=8:00–8:40
The reviewer confirms completing "multiple races in VR" using their workaround, reiterating that the flat render mode looked and worked surprisingly well, particularly the head tracking and visuals on the Pimax Super.
reviewer_claimpositivet=8:45–9:10
The reviewer asserts that their method is "safe with the anti-cheat" because it doesn't inject into the game, and it delivers "best performance," equating it to running the game on a flat screen.
measurement_testpositivet=9:10–9:30
The reviewer reports achieving "90 FPS easily" at an ultrawide resolution of 3400 by 1400 pixels with an "extreme preset" on a Radeon 970 XT, without requiring upscaling.
comparisonnegativet=9:30–10:00
The reviewer compares their method to VorpX, stating that VorpX felt "way more laggy," looked worse, and initially failed to get head tracking working with it.
comparisonnegativet=10:10–10:40
Further criticizing VorpX, the reviewer describes a shaky and unstable screen, persistent lag, game hangs, and dizziness, concluding their experience was definitively poor.
specification_claimpositivet=10:45–11:00
The reviewer highlights that all utilities used in their recommended VR setup (SteamVR, OpenTrack, AutoHotkey) are "completely free and open source," contrasting them with the paid VorpX solution.
While there's no official VR support, this reviewer provides a free workaround using SteamVR theater mode and OpenTrack to enable head tracking and a wrapped screen experience. They claim this setup works surprisingly well, and they have successfully completed multiple races using it.
The reviewer explicitly states that their VR method, which uses third-party utilities for head tracking and screen wrapping, is safe from anti-cheat systems. This is because it avoids directly modifying or injecting anything into the game's core files.
The reviewer asserts that their VR method provides the "best performance," stating it's "exactly the same as running the game on a flat screen." They provided specific metrics, achieving 90 FPS easily at 3400x1400 ultrawide resolution on an extreme preset with a Radeon 970 XT.
The reviewer was surprised by how well the game looked even in flat render mode with their workaround, particularly when using a Pimax Super headset. They noted the Pimax Super's ability to create a "fake 3D effect" that makes the image pop, making a true 3D render less critical for an enjoyable experience.
The reviewer explicitly stated they "definitely did not have good experience with the VorpX," describing it as "way more laggy" and visually worse. They experienced a shaky, unstable screen, game hangs, and felt dizzy, concluding it was an annoying and unsatisfactory solution.
The reviewer highlights that all the core utilities used in their recommended VR setup method are "completely free and open source." This makes their solution a cost-effective alternative compared to paid software like VorpX, which they mention costs around $40.
75/100 source quality
This video offers a detailed, free guide for playing Forza Horizon 6 in virtual reality using SteamVR theater mode and OpenTrack. The creator demonstrates how to configure head tracking with mouse emulation, adjust sensitivity, and optimize screen settings for a natural VR experience. The method is presented as a safe and performant workaround, emphasizing its anti-cheat compatibility. The creator also provides a critical comparison with the paid VorpX solution and encourages viewers to request official VR support from the game developers.
Full transcript is not redistributed here to respect the original creator’s rights.
This page converts MrTechcat's review of the Forza Forza Horizon 6 into structured evidence — timestamped claims, pros & cons, and buyer questions. It is not the original review and does not replace watching or reading the full source.
Brand relationship disclosed as: affiliate